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Answer by stevenp

Fixed the problem. Apparently it's something to do with the shader. Previously, I used Transparent -> Diffuse and I changed it to Transparent -> Cutout -> Diffuse and that fixed the problem...

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Answer by stevenp

http://forum.unity3d.com/threads/126820-Unity-3.5-and-iOS-5.1 Probably a bug from the Unity itself.

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Answer by stevenp

To get the ball position: private var xPos:float; private var yPos:float; xPos = ballObject.position.x; yPos = ballObject.position.y; Then you get the distance between your mouse click and ball...

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Answer by stevenp

It seems Unity hasn't supported the newest iOS and Xcode, yet http://forum.unity3d.com/threads/126820-Unity-3.5-and-iOS-5.1

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Answer by stevenp

Ok, that works. But why I can't mark the answer!? I can't even comment on the answer @_@ Edit: Ok, that was weird, took like 1/2 hour to be able to mark it.

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Answer by stevenp

The easiest way would be to create the animation for the character of swinging the sword the way you want it. You just need to call the animation when the user press a button. You need to attach the...

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Answer by stevenp

I don't think there is any solution for you other than making separate styles when you import them. For example, you will need to import "Arial-Bold", "Arial-Normal", "Arial-Italic" and so on. The font...

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Answer by stevenp

Got it work, I found out I can't put spacing in the "body" parameter. A bit odd but at least I know it's working now :D Found out I have to use "%20" to give space to the string.

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Answer by stevenp

Fixed the problem. Apparently it's something to do with the shader. Previously, I used Transparent -> Diffuse and I changed it to Transparent -> Cutout -> Diffuse and that fixed the problem...

View Article


Answer by stevenp

http://forum.unity3d.com/threads/126820-Unity-3.5-and-iOS-5.1 Probably a bug from the Unity itself.

View Article

Answer by stevenp

To get the ball position: private var xPos:float; private var yPos:float; xPos = ballObject.position.x; yPos = ballObject.position.y; Then you get the distance between your mouse click and ball...

View Article

Answer by stevenp

It seems Unity hasn't supported the newest iOS and Xcode, yet http://forum.unity3d.com/threads/126820-Unity-3.5-and-iOS-5.1

View Article

Answer by stevenp

Ok, that works. But why I can't mark the answer!? I can't even comment on the answer @_@ Edit: Ok, that was weird, took like 1/2 hour to be able to mark it.

View Article


Answer by stevenp

The easiest way would be to create the animation for the character of swinging the sword the way you want it. You just need to call the animation when the user press a button. You need to attach the...

View Article

Answer by stevenp

I don't think there is any solution for you other than making separate styles when you import them. For example, you will need to import "Arial-Bold", "Arial-Normal", "Arial-Italic" and so on. The font...

View Article


Answer by stevenp

Got it work, I found out I can't put spacing in the "body" parameter. A bit odd but at least I know it's working now :D Found out I have to use "%20" to give space to the string.

View Article
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